/*
 *@author Julian
 *
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.gameserver.datatables.NpcTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;
import net.sf.l2j.util.Rnd;

/**
 * This class manages all chest.
 */
public final class L2ChestInstance extends L2MonsterInstance {
	private volatile boolean _isInteracted;
	private volatile boolean _specialDrop;

	public L2ChestInstance(int objectId, L2NpcTemplate template) {
		super(objectId, template);
		_isInteracted = false;
		_specialDrop = false;
	}

	@Override
	public void onSpawn() {
		super.onSpawn();
		_isInteracted = false;
		_specialDrop = false;
		setMustRewardExpSp(true);
	}

	public synchronized boolean isInteracted() {
		return _isInteracted;
	}

	public synchronized void setInteracted() {
		_isInteracted = true;
	}

	public synchronized boolean isSpecialDrop() {
		return _specialDrop;
	}

	public synchronized void setSpecialDrop() {
		_specialDrop = true;
	}

	@Override
	public void doItemDrop(L2NpcTemplate npcTemplate, L2Character lastAttacker) {
		int id = getTemplate().npcId;
		if (!_specialDrop)
			if (id >= 18265 && id <= 18286)
				id += 3536;
			else if (id == 18287 || id == 18288)
				id = 21671;
			else if (id == 18289 || id == 18290)
				id = 21694;
			else if (id == 18291 || id == 18292)
				id = 21717;
			else if (id == 18293 || id == 18294)
				id = 21740;
			else if (id == 18295 || id == 18296)
				id = 21763;
			else if (id == 18297 || id == 18298)
				id = 21786;
		super.doItemDrop(NpcTable.getInstance().getTemplate(id), lastAttacker);
	}

	// cast - trap chest
	public void chestTrap(L2Character player) {
		int trapSkillId = 0;
		int rnd = Rnd.get(120);
		if (getTemplate().level >= 61) {
			if (rnd >= 90)
				trapSkillId = 4139;
			else
			// explosion
			if (rnd >= 50)
				trapSkillId = 4118;
			else
			// area paralysys
			if (rnd >= 20)
				trapSkillId = 1167;
			else
				// poison cloud
				trapSkillId = 223; // sting
		} else if (getTemplate().level >= 41) {
			if (rnd >= 90)
				trapSkillId = 4139;
			else
			// explosion
			if (rnd >= 60)
				trapSkillId = 96;
			else
			// bleed
			if (rnd >= 20)
				trapSkillId = 1167;
			else
				// poison cloud
				trapSkillId = 4118; // area paralysys
		} else if (getTemplate().level >= 21) {
			if (rnd >= 80)
				trapSkillId = 4139;
			else
			// explosion
			if (rnd >= 50)
				trapSkillId = 96;
			else
			// bleed
			if (rnd >= 20)
				trapSkillId = 1167;
			else
				// poison cloud
				trapSkillId = 129; // poison
		} else if (rnd >= 80)
			trapSkillId = 4139;
		else
		// explosion
		if (rnd >= 50)
			trapSkillId = 96;
		else
			// bleed
			trapSkillId = 129; // poison
		player.sendPacket(SystemMessage.sendString("There was a trap!"));
		handleCast(player, trapSkillId);
	}

	// cast casse
	private boolean handleCast(L2Character player, int skillId) {
		int skillLevel = 1;
		byte lvl = getTemplate().level;
		if (lvl > 20 && lvl <= 40)
			skillLevel = 3;
		else if (lvl > 40 && lvl <= 60)
			skillLevel = 5;
		else if (lvl > 60)
			skillLevel = 6;
		if (player.isDead()
				|| !player.isVisible()
				|| !player.isInsideRadius(this,
						getDistanceToWatchObject(player), false, false))
			return false;
		L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
		if (player.getFirstEffect(skill) == null) {
			skill.getEffects(this, player);
			broadcastPacket(new MagicSkillUser(this, player, skill.getId(),
					skillLevel, skill.getHitTime(), 0));
			return true;
		}
		return false;
	}

	@Override
	public boolean isMovementDisabled() {
		if (super.isMovementDisabled())
			return true;
		if (isInteracted())
			return false;
		return true;
	}

	@Override
	public boolean hasRandomAnimation() {
		return false;
	}
}
